Isn't the number of kills required dynamic based on the number of team members? —Preceding unsigned comment added by Tremulant (talk • contribs) 09:01, 20 December 2008
- Yes, it uses g_*Stage2Threshold(20) and g_*Stage3Threshold(40) to work it out. I believe the kills needed for s2 is (g_*Stage2Threshold*Players)/10, and the number changes slowly over time as the number of players changes. DavidSev 11:29, 20 December 2008 (UTC)