Bugs in GPP1

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The following is a list of known bugs in Gameplay preview release 1.

Note that most developers do not frequently read this page! All bugs should be reported to the Tremulous bugzilla, and should only be included here as a reference.

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Stickyspec/wallwalk toggle/Sprint doesn't work or gets reset every time
http://bugzilla.icculus.org/show_bug.cgi?id=4369

Temporary Fix: Toggle any of these settings once (e.g. turn off and on wallwalk toggle)

Tremulous still gets mouseclicks when alt-tabbed out
http://bugzilla.icculus.org/show_bug.cgi?id=4371

Some sounds are horrible while useing openal
Problem has been located and a "fix" will be pushed asap.

Unlagged broken in windows client
Unlagged seems to be broken in the windows binary. The bug has been noticed by other Windows Xp/Vista users; tests were made on the "Official US Trem Server 1". Setting cg_unlagged "0" or "1" makes no difference: a player with ping ~200msec will experience horrible lag, unable to hit anything, exactly like if unlagged is disabled server-side.

Pulseaudio on ubuntu
Audio does not work out-of-the-box on ubuntu. Fix is :

sudo apt-get install libsdl1.2debian-pulseaudio

Symlink mess
On debian-based distros, trem 1.1 installs to /usr/local/games/tremulous and creates a symlink at /usr/local/bin. Trem 1.2 adds tremulous-gpp.x86* to trem 1.1 install, but if I create a symlink to this file at /usr/local/bin it will fail with the following message:

src/sys/sys_main.c:150: Sys_Exit: Assertion `ex == 0' failed.

Fix is to create a script instead of symlink.

$ cat /usr/local/bin/tremulous-gpp
 * 1) ! /usr/local/games/tremulous/tremulous-gpp.x86_64