Sandbox


 * 1) Use your medikit whenever you get to 97 hp or lower.  A dretch can inflict up to 96 hp, leaving you [i]very[/i] vulnerable with 1 hp.  Whenever you don't see aliens, but you are losing hp, you have been poisoned.  Use the medikit to fix this, as it stops poison.
 * 2) Camp in the base.  This will keep you from feeding.  (Going out and getting killed repeatedly; this increases the power of the opposing team.  Once you have enough confidence, try going out in large groups (Bringing us to rule 5)
 * 3) Go out in groups.  Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit.
 * 4) Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):
 * Granger
 * A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill.  Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base.  
 * Dretch
 * Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else.  They can also climb walls.  If you see one of these critters, try shooting at them while you can, and backpedel.  Expect to be killed a lot by these.  
 * Basilisk
 * Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn.  For this reason, they try to sneak up on people.  When fighting one, fire downwards, and jump a lot.  The may try to be your hat, as well.  
 * Dragoon
 * Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack.  When you see a dragoon jumping towards you, you must move out of the way.  This means never stopping moving, and jumping up and down whenever the goon gets to close.  When fully charged, their pounce can deal 100 hp damage.  Other than that, just empty your magazine, and hope you have buddies with you.


 * 1) test