Stages

Stages in Tremulous are a measure of a team's progress: each team starts at Stage 1 and by accumulating kills may advance as far as Stage 3. Upon stage advancementm new structures and upgrades become available to the team's members. A kill counts towards a stage if more than half of the damage done to the victim was done by players rather than buildables or environment. The number of such kills required varies with the number of players on the team.

Humans
Equipment: Light Armour, Battery Pack

Weapons: Construction Kit, Blaster, Rifle, Pain Saw, Las Gun, Mass Driver, Chaingun

Structures: Reactor, Telenode, Medistation, Machine Gun Turret, Armoury

Aliens
Classes: Granger, Dretch, Basilisk, Marauder, Dragoon

Structures: Overmind, Egg, Acid Tube, Barricade

Humans
Equipment: Helmet, Jet Pack

Weapons: Advanced Construction Kit, Grenade, Pulse Rifle, Flame Thrower

Structures: Repeater, Defence Control Computer

Aliens
Classes: Advanced Granger, Advanced Basilisk, Advanced Marauder

Structures: Trapper, Booster

Humans
Equipment: Battle Suit

Weapons: Lucifer Cannon

Structures: Tesla Generator

Aliens
Classes: Advanced Dragoon, Tyrant

Structures: Hive, Hovel

Associated Commands

 * g_humanStage
 * g_humanMaxStage
 * g_humanStage2Threshold
 * g_humanStage3Threshold
 * g_alienStage
 * g_alienMaxStage
 * g_alienStage3Threshold
 * g_alienStage3Threshold