Wait

Usage
Stops further input for the given time in centiseconds. This means that if you are moving, you will continue to move in that direction, while if you're not moving, you won't be able to move, for the duration specified. Only useful in binds. For example: You could make a bind that disables the drawing of 2D elements (health display, helmet radar etc., see Cg_draw2D) and the gun (see Cg_drawGun), wait a bit, then make a screenshot of the "unpolluted" screen (see Screenshot and ScreenshotJPEG), then turn the display of 2D and gun back on.