Feeding

To feed means to give the enemy kills, more precisely: To give them more kills than killing them. Kills give a team money or evos, and kills will eventually give them Stage 2 and 3. Someone who rather gets killed than getting kills is called a "Feeder".

To prevent being a feeder, many people rather let themselves get killed by defenses (turrets, tubes, ...), and sometimes they get then accused of being feeders. That actually makes sense. Because: Everytime a player makes a hit on an enemy, an invisible counter is being increased (unless it is at max, but that is not important now). And when this enemy eventually dies (for example because they got shot down - or defense buildings killed them), the players who contributed to the death of this enemy will finally receive their reward. So, dying on defenses immediately gives the enemy players the money that they deserve from previously inflicting damage.

Don't think that just because the kills necessary to reach the next stage are not decreased, no kill was made. It's different. There are counters in the background that have a much higher resolution than the numbers that are displayed to you. Same goes for the evo counter: Just because it doesn't go up, does not mean that nothing was earned.