Gmotw Skybox

The main part of the map is contained in a simple (but huge) box that is open on one side, showing sky and landscape. If you fall out, you're dead. The jetpack is not available on this map. Each team has 400 build points.

This map features many areas (with location names) that can be accessed at any time, but the paths that lead to them (and the size of the paths - think tyrant) can be altered.

Part of this concept is that overmind and reactor are built in a place that the players can not access or see. The players have to make little bases using eggs and repeaters. A few small bases do already exist, so humans are not totally lost before reaching stage 2 when they can finally make new repeaters.

There are 11 special doors on the map that can be switched from open to closed or vice versa. The doors are combined into 4 sets. The first set has 4 doors, the second has 3, the third has 2, and the fourth has 2. Some of the doors of a set are closed at the beginning and will be opened by switching the set, and vice versa.

These 4 door sets can be switched by removing/making buildings in certain places. There are 4 glass boxes on the map that contain a building (3 repeaters, 1 acid tube). To switch a repeater box, the buildings that are powered by the repeater have to be removed, so that 90 seconds later, the repeater explodes and the door set is switched. This gives aliens a greater purpose in attacking the bases near the repeaters. To switch the acid tube box, the nearby eggs have to be removed. Every glass boxes has an information sign with screenshots that explains which doors will be switched in which way.

When a door set is switched from "building" to "no building", an announcer tells every player that this is happening and which doors are affected in which way.

After all 4 door sets have been switched, a button appears somewhere in the big swimming pool at the bottom of the map. When this button is pushed, the hidden overmind and reactor are destroyed, which will also be announced globally. Additionally, the 4 glass boxes open so that from now on, buildings can be made inside of them to switch the door sets.

Another specialty of the map: When one of the teams reaches stage 2 or 3, an announcer tells every player about this.

Different from most maps, nearly every spot in this map is used for rooms, so if there's a wall, there's likely a place behind it. Players might at first experience it to be a maze, but the locations and paths, though complex, are easy to memorize.

The map features several hazardous zones (radioactivity/slime), several secret doors that have to be attacked to open them temporarily, two health water pools, two health+ammo recharge stations, a underwater area that can be pumped dry temporarily, and an extensive easter egg area with a small two-base arena that can even be locked via building so that no one can get out. This allows server administrators to make a layout in a way that both teams are confined to the little easter egg arena for the whole match. If the locking building is a repeater, the teams can get out eventually. The map is a feast for layout makers.

The lightmap of this version (004) has a very high resolution so that users with 128MB graphics cards will probably experience lags.

Download link: gmotw_skybox_004 12MB